Medium Monstrosity, Neutral
AC 15 (Natural Armor)    Initiative +0 (10)
HP 90 (12d8 + 36)
Speed 5 ft., Swim 25 ft.
Mod Save
STR 15 +2 +2
DEX 11 +0 +3
CON 16 +3 +6
Mod Save
INT 6 −2 −2
WIS 16 +3 +6
CHA 8 −1 −1
Skills Perception +6
Vulnerabilities Lightning
Resistances Cold
Senses Passive Perception 16
Languages Understands Aquan and Common but can't speak
CR 5 (XP 1,800; PB +3)
Traits

Amphibious. The clawitzer can breathe air and water.

Water Propulsion. When the clawitzer takes the Dash action while it is swimming, its movement is doubled and doesn't provoke Attacks of Opportunity, but it can only move backward in a straight line.

Actions

Claw. Melee Weapon Attack : +6 to hit, reach 5 ft., 1 target. Hit : 25 (4d10 + 3) Slashing damage, and the target has the Grappled condition (escape DC 14).

Water Pulse. Ranged Weapon Attack : +6 to hit, range 90 ft., 1 target. Hit : 25 (4d10 + 3) Piercing damage and 16 (3d10) Cold damage.

Muddy Waters. The clawitzer casts Tidal Wave, only requiring somatic components and using Wisdom as the spellcasting ability (spell save DC 14).

Description

CR 5 : OCR 4 - DCR 6

Clawitzers are large crustaceans that take the form of a bulky light blue shrimp with black stripes, and are the adult form of Claunchers. Despite their huge size for a crustaceans, their most distinctive feature is the absolutely gigantic claw they use as both a close-quarters weapon, a method of travel, and a ranged weapon. They achieve the latter by firing water from this claw, using controlled expulsions of internal gas to create high-pressure watery cannonball-like projectiles, blasting large holes in prey items and even boats.

Such an oversized claw gives them poor balance, however, making them very slow on land and unable to swim straight by normal means, instead using that same claw mechanism as an underwater jetpack. As such, they are quite territorial and tend to stick to the same small location for years, fighting off any competitors, being especially ruthless toward members of the same species. They tend to stick their body in crevices while they rest, only leaving their claws out, using the feelers on top of it to detect the presence of incoming creatures.

Clauncher : www.dndbeyond.com/monsters/6734911-clauncher-pokemon

Habitat: CoastalUnderwater

_Lucanoptek_

Comments

Posts Quoted:
Reply
Clear All Quotes