| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Eldritch Awareness. The Wendigo has advantage on Wisdom (Perception) checks that rely on sight or smell.
Poison Resilience. The Wendigo has advantage on saving throws it makes to avoid or end the Poisoned condition.
Predatory Agility. The Wendigo can take the Dash or Disengage action as a Bonus Action.
Ravenous Charge. If the Wendigo moves at least 20 feet straight toward a creature and then hits it with an Antlers attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is Large or smaller, it is also knocked Prone.
Multiattack. The Wendigo makes three attacks: two with its Claws and one with its Bite. It can replace the Bite attack with an Antlers attack. When Hollow Gaze is available, it can replace one Claw attack with Hollow Gaze.
Hollow Gaze (Recharge 5-6). The Wendigo fixes its gaze on one creature it can see within 30 feet that can see it. The target must succeed on a DC 12 Wisdom saving throw or become Stunned until the start of the Wendigo’s next turn.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d6+5) slashing damage plus 3 (1d6) poison damage. If the target is Large or smaller, it is Grappled (escape DC 18). The Wendigo has two claws, each of which can grapple one target.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failed save, the target takes an additional 7 (2d6) necrotic damage, its hit point maximum is reduced by the necrotic damage taken, and the Wendigo regains hit points equal to that amount. On a successful save, the target takes half as much necrotic damage, its hit point maximum is not reduced, and the Wendigo regains no hit points. The reduction lasts until the target finishes a Long Rest.
Antlers. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Description
A Coursing Wendigo is built for pursuit.
Once it chooses prey, terrain and distance become inconveniences rather than obstacles. It can burst forward with astonishing speed, tear free from surrounding enemies, and redirect itself toward a fleeing victim before defenders can properly react.
Coursing Wendigos often appear almost reckless in battle. They willingly abandon favorable positions, expose themselves to danger, and ignore wounded enemies if another target begins to run. To the creature, the chase itself seems to sharpen the hunger.
This behavior has killed more than a few experienced hunters. Groups accustomed to holding a defensive line often discover that a Coursing Wendigo simply refuses to fight on their terms.
The best defense against one is cooperation. A lone victim is food. A group that protects its injured, blocks pursuit, and forces the Wendigo to divide its attention has a chance.
A group that scatters usually becomes a trail of bodies.
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