| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 17 | +3 | +3 |
Martial Role - Attacker. Croe gains a +2 bonus to all attack rolls.
Aberrant Fortitude (1/Day). When Croe fails a Constitution saving throw, he can take a Reaction to roll 1d4 and add the number rolled to the save, potentially turning the failure into a success.
Aberrant Surge. When Croe casts Shield, he can expend one of his Hit Point Dice and roll it. On an even number, Croe gains a number of Temporary Hit Points equal to the number rolled. On an odd number, one creature within 30 feet of Croe (not including him) takes Force damage equal to the number rolled. If no other creatures are in range, Croe take the damage.
Shortsword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6+2) Piercing damage.
Spellcasting. Croe casts on of the following spells using Constitution as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Sorcerous Burst
Second Wind. Croe regains hit points equal to 7 (1d10+2).
Shield (1/Day). Croe casts Shield in response to that spell's trigger, using the same spellcasting ability as spellcasting
Description
Lawful Neutral: Croe is incredibly rigid in his adherence to his code and his beliefs: "Power is never abused, order does not devolve into chaos. Fight injustice, uphold codes, protect civilization." Croe looks dangerous, dresses barely at all, fights with tactical thought, speaks like a salesperson, and would never harm an innocent.
Personality Traits: "I can stare down a hellhound without flinching."
Ideals: "I do what I must and obey just authority."
Bonds: "I fight for those who cannot fight for themselves."
Flaws: "I obey the law, even when the law causes misery."
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/30/2026 9:47:12 PM
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10
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0
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Coming Soon
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