Large Monstrosity, Chaotic Evil
AC 14    Initiative +0 (10)
HP 106 (12d10 + 36)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 13 +1 +4
CHA 16 +3 +3
Skills Perception +7, Survival +7
Resistances Acid
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal, Aklo, Common, Undercommon
CR 5 (XP 1,800; PB +3)
Actions

Pact Blade. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (2d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +6 to hit with spell attacks):

At Will: Light, Thaumaturgy
2/Day: Witch Bolt
1/Day: Spike Growth

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (3d8 + 3) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Habitat: Underdark

TomS82002116

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