| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 13 | +1 | +4 |
| CHA | 16 | +3 | +3 |
Pact Blade. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (2d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +6 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Witch Bolt
1/Day: Spike Growth
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (3d8 + 3) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
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