| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 20 | +5 | +9 |
| CHA | 20 | +5 | +9 |
Exalted Restoration. The next day after the archon finishes a long rest in the celestial plane, if the archon dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in the deus
Magic Resistance. The archon has Advantage on saving throws against spells and other magical effects.
Multiattack. The archon makes two lance of vengeance attacks.
Lance of Vengeance. Melee Attack Roll: +8, reach 10 ft. Hit: 7 (1d10 + 4) Piercing damage plus 14 (3d8) Radiant damage.
Spellcasting. The archon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Vengeful Blade
1/Day: Spirit Shroud (the spirits take forms of intelligent creatures the target killed)
Celestial Vengance(2/Day). The deva casts Hellish Rebuke in its 2rd level version, using the same spellcasting ability as Spellcasting.
Description
The archons of vengeance are the lesser of the archons, yet they are powerfull and awful celestials. They usually ride giant eagles, and fighting in pairs, and their role in the archons community is to revenge in the name of the greater archons. There are one-hundred-and-one of them
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