Critical Permafrost. On critical hits, hostile creature that was hit must make a CON saving throw DC 13. On a failure, they become encased in ice for 2 rounds, on a success they are not frozen, but their movement is halved for 2 rounds.
Spellcasting. Balasaar is a -level spellcaster. Its spellcasting ability is CHA (+10 to hit with spell attacks). Balasaar has the following spells prepared:
Cantrips (at will): Prestidigitation
1st level ( slots): Divine Smite, Bless, Cure wounds
Balasaar has 15 total levels of spells to be used per day. Ex.: If he casts a lvl 5 Divine Smite, he only has 10 levels worth of spells left.
Multiattack. Balasaar makes two melee attacks with his broadsword.
Broadsword. Melee Weapon Attack: +11 to hit, reach 15 ft. cone, up to 3 targets. Hit: 3d10 + 10 slashing damage, plus an additional 3d8 cold damage.
Lay On Hands:
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore up to 100 HP.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
Opportunity Attack. Balasaar can make a melee stabbing or vertical slashing attack with his broadsword if a hostile creature leaves his melee range. (Piercing or slashing damage)
Balasaar has 2 Legendary Actions per round, and they can be used at the conclusion of any hostile creature's turn.
Radiant Jump (Costs 1 Action) Balasaar teleports himself to an unoccupied space you can see within range (60 ft). Immediately after he reappears, a flash of light blasts, and each creature within 10 feet of the space he arrives in must make a CON saving throw, taking 3d10 radiant damage on a failed save, or half as much damage on a successful one. The light can be seen from up to 300 feet away.
Legendary Resistances: Balasaar has 1 Legendary Resistance, the use of which automatically succeeds a saving throw against any spell or effect.
Description
The Specter of Balasaar Torinn, former champion of Bahamut, the Platinum Dragon, animates the legendary armor forged by Bahamut himself, known as the Dragonfyre Pauldrons. This armor appears in the room to be able to fit a creature almost god-like in size, as the suit of armor, from boots to helmet, is about 20 feet tall with width to match. The armor is made of a shining platinum-like metal, and wields a huge broadsword.
Lair and Lair Actions
Balasaar's lair is the top of the pyramid-like Temple of Balasaar in the Plane of Fire.
Lair Actions
Lava Splash: If Balasaar uses Radiant Step and appears near the edge of the platform surrounded by lava, a lair action is triggered which causes the following effect:
- Lava splashes onto that corner of the map. Anyone within the affected radius of Balasaar's Radiant Jump, must make an Athletics/Acrobatics Check DC13. On a failed save, they take 2d10 fire damage, or half as much on a successful save.
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