Reckless movement. If the Corrupted Beast has 10+ movement toward another creature they must make a DC14 strength save or be knocked prone. Regardless they will take 1d10+8 damage.
Dark Influence. The Corrupted beast can cast darkness at level 2 once per day.
Multi Attack. The corrupted beast can make 3 attacks on its action either a bite and 2 claw attacks, a bite and 2 tendril slams, or a bite and 2 tail strikes.
Action Melee Attack. Bite attack: +8 to hit, reach 5 ft., 1 target. [piercing] damage 2D10+8.
Action Melee Attack. Claw attack: +8 to hit, reach 5 ft., 1 target. [slashing] damage 3D6+8.
Action Melee Attack (TENDRIL FORM). Tendril Slam attack: +8 to hit, reach 15 ft. Line. [bludgeoning] damage 2D12+8. Anyone that falls in that is subject to being slammed.
Action Melee Attack (Serpentine FORM). Tail Slam attack: DC16 Dex Save, reach 10 ft. 1 target. On a fail they take [bludgeoning] damage 2D12+8 and are knocked prone. On a save they take no damage.
Tendril Grab (TENDRIL FORM). After using a tendril slam as a bonus action the Corrupted Beast can grab one of the targets that took damage if they fail a DC14 Strength save. The Corrupted Beast will hold them up in the air 15-30 ft off the ground per DM discretion
Reaction Name. Enter the description for your action.
Shapeshifting. The Corrupted beast can come in many forms. The original form is of the animal that was originally corrupted but once per day it can change form as a reaction. growing tendrils made of black ichor, becoming serpentine, or growing wings made of dark ichor giving it a flying speed equal to its walking speed.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Corrupted Beast is any type of large animal found typically in the forest or caves. Their fur is covered and caked with black ichor, eyes have turned a glowing violet color, and lines of violet arcane magic appear all over their bodies. Their ability to change forms appears quite painful to the creature and they kill whatever is in their path. They smell of rotting flesh, sulfur, and decay.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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