AC
10
Initiative
+1 (11)
HP
9
(2d6 + 1)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 10 | +0 | +0 |
Resistances
Fire
Gear
Leather Armor, Sickle
Senses
Passive Perception 10
Languages
Common
CR
1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage.
Lit Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 Fire damage.
Bonus Actions
Light Sickle. Strike the sickle to ignite it. Ritual Sickle becomes Lit Sickle.
Description
The blaze cultist wears red leather pants and a black vest and a black shawl that covers most of their face. They worship fire elementals and attempt to summon them, and therefore the age of elementals, by committing arson.
Comments