Tiny Beast, Neutral Good
Armor Class 13 Natural Armor
Hit Points 3 (1d4 + 1)
Speed 30 ft., Climb 30 ft.
STR
3 (-4)
DEX
20 (+5)
CON
8 (-1)
INT
5 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +7
Skills Acrobatics +5, Perception +3, Stealth +3
Damage Resistances Poison
Condition Immunities Charmed
Senses Tremorsense 120 ft. Trees only, Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Small Target. The Squirrel can take the disengage action as a bonus action on it's turn.

Climber. The Squirrel is capable of climbing most surfaces that aren't considered "Smooth".

Actions

Teleport (Recharge 1d4+1). The squirrel magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the squirrel can make one attack as a bonus action.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 piercing damage.

Jump. Maximum jump of 40ft. Drops 1 ft in height for every 4 ft in length.

 

Description

In the treetops, unseen by many, lurks the chittering, skittering death.

Triton1986dk

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