Trait Name. Enter the description for your special trait.
Spellcasting. The Aspect of Hades is a 20th-level spellcaster. His spellcasting ability is wisdom (spell save DC 27, +19 to hit with spell attacks). The Aspect of Hades has following Sorcerer spells prepared:
Cantrips (at will): mind sliver, fire bolt
9th level (2 slots): Gate, Time stop
Frightful presence: any creature within 480 ft of the Aspect that is aware of it must succeed on a DC 25 wisdom saving throw or be frightened for 1 minute,the creature can repeat it's saving throw at the end of it's turn
Action Melee Attack:stomp Melee Weapon Attack: +19 to hit, reach 50 ft ft., 1 target. Hit: 35 (6d8 + 10) [damage type] damage.
Action Ranged Attack: laser beam Ranged Weapon Attack: +10 to hit, range 1,600/2,100 ft., 5 target. Hit: 107 (16d12 + 10) necrotic damage.
Bonus Action Name. Teleport:the Aspect can move up to 200 ft in any direction in any unoccupied space it can see
Reaction Name. Ice wall:the Aspect creates a massive wall of pure ice that boosts it's AC by 8
The Aspect has 5 legendary actions,it can spend it's actions at the end of another creature's action to make a legendary action.
Legendary Action Name:slash (Costs 2 Actions). The Aspect makes a Melee weapon attack,+19 to hit,hit 29(6d6+10) slashing damage
Mythic Action Name. Hurl into Dis
Mythic Action Name (Costs 3 Actions). The Aspect opens a portal into Dis leaving a creature to be tormented for 1 round,at the end of the round the creature takes 5d10 psychic damage and is frightened for 1 minute.
Description
The Aspect is a massive stone golem with a purple gem core and glowing eyes,it has many joints and stands 100m tall,it's mere presence instills fear into people.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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