AC
20
natural
Initiative
−5 (5)
HP
350
(1d4)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 1 | −5 | −5 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 1
Languages
None
CR
1/8 (XP 25; PB +2)
Actions
cry projectiles Ranged Weapon Attack: -5 to hit, range 20/30 ft., one target. Hit: # (1d4 ) force damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments