Medium Undead, Unaligned
Armor Class 7 Natural armor
Hit Points 1 (1d4)
Speed 10 ft.
STR
9 (-1)
DEX
4 (-3)
CON
19 (+4)
INT
1 (-5)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws STR +1, CON +6
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Horde Tactics. Zombies always travel in hordes, so anytime a loud noise is made near a zombie/horde in attracts 1d4+2 zombies to the noise’s location. 

Unnatural Persistence. When a zombie is hit by an attack it is incapacitated for as many seconds as the damage done. The effect only ends at the start of the zombie’s turn. If the effect would continue into the middle of the round, round down the duration down. 

Zombie Physique. Anytime a Zombie is targeted by a healing spell it can make a wisdom saving throw to prevent its effects. If it is hit by one the zombie dies. In addition, if it comes into contact with a healing potion it must make a dc15 constitution saving throw or die. The dc increases by 5 for each level of healing potion used. 

Necrotic Influx. Anytime the Zombie takes necrotic damage it’s speed increases to 40 and automatically scores a critical hit during its next turn. It automatically fails any saves that would result in it taking necrotic damage, unless it would also take some other kind of damage. This effect is negated if it takes damage before its next turn.

Terrible Presence. If this is the first time a creature sees a zombie, or if it has an intelligence of 5 or lower, when the zombie attacks said creature it must make a dc15 wisdom saving throw or be frightened until it succeeds on a dc10 wisdom saving throw which can be attempted once per turn after it first takes the saving throw.

Actions

Cursed Bite. The zombie makes one slam attack. If it hits, the target must roll a dc10 constitution saving throw, or a dc10 strength saving throw. If the target fails, the target is infected with the magical illness known as “Rotting Flesh”. The effects of the desease are as follows: “The infected’s HP maximum goes down by one every day. If a target dies this way, or dies while it has the desease it becomes a Zombie (Terror of the Horde). This illness is not preventable by any magic including the paladin class’s desease immunity.” If the target succeeds, there is no effect.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Zombie (Terror of the Horde) is a completely revamped version of the base D&D 5e zombie. It has infection mechanics and a different way of doing undead fortitude, where the only way to kill it is by healing it.

BucketDMHead

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