Keen Hearing and Smell. Buddy has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Buddy has advantage on attack rolls against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Tracker. Once per long rest, Buddy can detect the scent of an individual using an item of clothing or a personal object that came from that individual. Buddy can track that individual for 2 miles for 1 hour.
Take 'em down! Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a medium or smaller creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is grappled it does not make a saving throw.
Sic 'em! Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a medium or smaller creature, roll competing athletics checks, on a failure the target is grappled. If the target is prone no check is required and the creature is grappled and cannot get up until the grapple is broken.
Elusive. The dog can take the Disengage or Dash actions as a bonus action.
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