Medium unknown (Air), Typically Chaotic Evil
Armor Class 5 weak amor
Hit Points 12 (12d4)
Speed
STR
5 (-3)
DEX
4 (-3)
CON
2 (-4)
INT
1 (-5)
WIS
7 (-2)
CHA
1 (-5)
Gear long sword wood sheld
Senses Passive Perception 1
Languages human
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Name. stab slash throw 

 

Bonus Actions

Bonus Action Name wood   sheld 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

normal outlaw but stronger 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ghgfhhgh

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