Tiny Fiend, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 7 (2d4 + 2)
Speed 40 ft., Walk 25 ft.
STR
12 (+1)
DEX
11 (+0)
CON
13 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +2, WIS +3
Skills Deception +3, Perception +3, Stealth +2
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages Abyssal, Common, Infernal Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Regeneration. The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn’t function at the start of the cacodaemon’s next turn.

Actions

Bone Spur. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

 

Description

Impish cacodaemons are the weakest of their kin and seek to inflict pain whenever possible in attempts to sate their unending appetite for mortal souls. Those who dally too long on the shores of the River Styx are harried by these warped creatures in hosts that grow all the larger the more a victim resists.

This monster is not my own creation, all credit goes to the people over at EN Publishing. This is from their ancient homebrew supplement A Touch of Class under the Diabolist class. Some really good stuff in there, I recommend it to anyone.

Monster Tags: fiend

Drowchild

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