Regeneration. The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn’t function at the start of the cacodaemon’s next turn.
Bone Spur. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Description
Impish cacodaemons are the weakest of their kin and seek to inflict pain whenever possible in attempts to sate their unending appetite for mortal souls. Those who dally too long on the shores of the River Styx are harried by these warped creatures in hosts that grow all the larger the more a victim resists.
This monster is not my own creation, all credit goes to the people over at EN Publishing. This is from their ancient homebrew supplement A Touch of Class under the Diabolist class. Some really good stuff in there, I recommend it to anyone.
Comments