Medium Fiend (Devil), Lawful Evil
Armor Class 15 (Natural Armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +5, WIS +6, CHA +5
Skills Perception +6, Survival +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The patrol has advantage on saving throws against spells and other magical effects.

Devil's Sight. Magical darkness doesn't impede the patrol's darkvision.

Innate Spellcasting. The Carceri patrol's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The patrol can cast the following spell, requiring no components:
At will: Hold Monster

Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

These foul devils patrol Carceri for any escapees. They have the head of a ram and have strong and stocky builds. They are only sent to Carceri to secure the location of a certain person, who's too valuable to kill, but too dangerous to let go. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2020 2:20:38 AM
1
1
--
Coming Soon

Monster Tags: Devilfiend

HallaarKiirgalan

Comments

Posts Quoted:
Reply
Clear All Quotes