Magic Resistance. The patrol has advantage on saving throws against spells and other magical effects.
Devil's Sight. Magical darkness doesn't impede the patrol's darkvision.
Innate Spellcasting. The Carceri patrol's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The patrol can cast the following spell, requiring no components:
At will: Hold Monster
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
These foul devils patrol Carceri for any escapees. They have the head of a ram and have strong and stocky builds. They are only sent to Carceri to secure the location of a certain person, who's too valuable to kill, but too dangerous to let go.
Previous Versions
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2/8/2020 2:20:38 AM
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Coming Soon
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