Medium Humanoid (Human), Neutral Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. Crassus has advantage on saving throws against being charmed or frightened.

Talisman. Crassus' connection with Crassus' Talisman gives him advantage on attack rolls and saving throws. It also allows him to control zombies within 30 feet and provides resistance to necrotic damage.

Spellcasting. Crassus is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 2) slashing damage.

Description

Crassus is an important regional leader of the Cult of Moloch and a powerful ally to the Hand in the Hollow Rock Hills.

Monster Tags: NPC

Habitat: Urban

OrpheusMuse

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