Damage Resistances. resistant to cold, fire, and lightning damage, as well as to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Magic Resistance. The celestial creature has advantage on saving throws against spells and other magical effects
Consecrated Silver Daggers Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Shortbow of Warning. Ranged Weapon Attack: +9 to hit, range 40/160 ft., one target. Hit: 7 piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Description
Barnaby is a 5th level male Celestial Sprite Domain of Light Cleric of Lathander with the Outlander (Forrester) background.
Barnaby is proficient in light armor, medium armor, and shields. He is proficient in the longsword, short bow, and all simple weapons. He is proficient with alchemist supplies and the herbalism kit.
Barnaby is a 5th level Domain of Light, Divine, Ritual Spellcaster: Spell Slots per Spell Level: 4//3/2 Spell Attack: +7 Spell save DC: 15
Cantrips: Guidance, Light, Spare the Dying, Thaumaturgy, Mending. 1st Level: Burning Hands*, Faerie Fire*, Healing Word, Shield of Faith. 2nd Level: Flaming Sphrere*, Scorching Ray*, Aid, Enhance Ability. 3rd Level: Daylight*, Fireball*, Revivify. (*Domain Spells)
Domain Features: Bonus Cantrip: Light. Warding Flair: Trigger: 30' target Barnaby can see attacks Barnaby. Reaction: Use Barnaby's reaction to impose disadvantage on the attack roll. 2/long rest.
Channel Divinity: Radiance of Dawn: As an Action, Barnaby present's his holy symbol and any magical darkness within 30' is dispelled. Additionally, any hostile creature within 30' must make a CON DC 15 save or take 2d10+5 radiant damage. One-half damage on passed save. Turn Undead: Each undead that can see or hear Barnaby within 30' must perform a WIS DC 15 save or be turned for 1 minute or until it takes damage. Barnaby may use either Radiance of Dawn or Turn Undead 1/long rest.
Destroy Undead: When turned by Barnaby undead CR 1/2 or lower are instead destroyed.
Previous Versions
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