AC
15
Natural
Initiative
+8 (18)
HP
55
(5d12 + 30)
Speed
40 ft., Walk 25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 17 | +3 | +3 |
| CHA | 16 | +3 | +17 |
Skills
Stealth +7
Resistances
Bludgeoning and Piercing from nonmagical attacks
Senses
Blindsight 60 ft., Tremorsense 100 ft only if a creature moved (other than the wyrm) within range on their last turn ; Passive Perception 22
Languages
Undercommon understands but can speak
CR
5 (XP 1,800, or 15,000 in lair; PB +3)
Traits
Heat Sheild the wyrm has fire resistance while not prone
Actions
Multiattack. The wyrm makes two Blade attacks. It can replace one attack with a use of its Spines attack
Blades. Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d8 + 4) Slashing damage
Glass Molten Spit (Recharge 5–6). Dexterity Saving Throw: DC 14, reach 95ft. Failure: 55 (3d10) Lightning damage. Success: Half damage.
Spines. Ranged Attack Roll: +4, reach 55 ft. Hit: 7 (2d6 + 1) piercing damage
Reactions
Retaliation Trigger: wyrm is hit by an attack roll Effect: wyrm rolls a 1d4, on a one the wyrm uses a Blades Melee attack roll
Legendary Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/3/2026 5:30:44 PM
|
1
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1
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Coming Soon
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