Large Monstrosity (Metallic), Typically Neutral
AC 15 Natural    Initiative +8 (18)
HP 55 (5d12 + 30)
Speed 40 ft., Walk 25 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +1
CON 18 +4 +4
Mod Save
INT 4 −3 −3
WIS 17 +3 +3
CHA 16 +3 +17
Skills Stealth +7
Resistances Bludgeoning and Piercing from nonmagical attacks
Senses Blindsight 60 ft., Tremorsense 100 ft only if a creature moved (other than the wyrm) within range on their last turn ; Passive Perception 22
Languages Undercommon understands but can speak
CR 5 (XP 1,800, or 15,000 in lair; PB +3)
Traits

Heat Sheild the wyrm has fire resistance while not prone

Actions

Multiattack. The wyrm makes two Blade attacks. It can replace one attack with a use of its Spines attack 

Blades. Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d8 + 4) Slashing damage

Glass Molten Spit (Recharge 5–6). Dexterity Saving Throw: DC 14, reach 95ft. Failure: 55 (3d10) Lightning damage. Success: Half damage. 

Spines. Ranged Attack Roll: +4, reach 55 ft. Hit: 7 (2d6 + 1) piercing damage

 

Reactions

Retaliation Trigger: wyrm is hit by an attack roll Effect: wyrm rolls a 1d4, on a one the wyrm uses a Blades Melee attack roll

Legendary Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2026 5:30:44 PM
1
1
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Coming Soon

Habitat: DesertPlanar (Beastlands)

jib1234678

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