Cold absorption. Whenever the golem takes cold damage, it takes no damage and instead regains the number of hit points equal to the damage dealt.
Immutable form. The golem is immune to any spell that would change the golems form.
Magic resistance. The golem has advantage on any saving throw against any magical effect
Magic weapon. The golems attacks are considered magical.
Multiattack The golem makes 2 attacks. Two with its fists or one with its cannons.
Slam. Melee weapon attack : +15 to hit, reach 15 ft., 1 target. Hit: (5d10 + 10) bludgeoning damage.
Cannons. RangedWeapon Attack: +10 to hit, range 100ft., 1 target. Hit: (1d10 + 8) bludgeoning damage.
The golem makes a slam attack.
None
Description
A golem made of a castle, not much else to be said.
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