Large Construct, Unaligned
AC 11    Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 30 ft.
Mod Save
STR 19 +4 +4
DEX 8 −1 −1
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 7 −2 −2
CHA 7 −2 −2
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Goblin
CR 2 (XP 450; PB +2)
Traits

Magic Resistance. The clockwork has Advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Shock. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Lightning damage.

Description

Clockwork ogres are the result of goblins’ tinkering with magic and mechanical devices.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2026 5:07:41 AM
13
0
--
Coming Soon

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

belabourer

Comments

Posts Quoted:
Reply
Clear All Quotes