Medium Aberration, Unaligned
Armor Class 17 Natural Armor
Hit Points 120 (20d8 + 30)
Speed 30 ft., Fly 50 ft.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
16 (+3)
Damage Resistances Cold
Senses Passive Perception 14
Languages Retains all languages known by Ben Tennyson.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Omnitrix Transformation. Big Chill is one of Ben Tennyson's Ten Locked Forms. Ben retains his Intelligence, Wisdom, Charisma, languages, proficiency bonus, and proficiencies while transformed unless this form states otherwise. Ben's proficiency bonus is +6 while in this form; ignore the CR-based proficiency bonus displayed by D&D Beyond.

Incorporeal Movement. While intangible, Big Chill can move through other creatures and objects as if they were difficult terrain. If he ends his turn inside an object, he takes 2d10 force damage and is pushed out to the nearest unoccupied space.

Freezing Passage. When Big Chill passes through a creature or object while intangible, he can freeze it. A creature passed through takes 4d8 cold damage and is chilled until the end of its next turn. If the creature is already affected by this ability, it instead becomes restrained in ice until it uses an action and succeeds on a Strength check against Ben's save DC.

Flight. Big Chill has a flying speed of 50 feet.

Actions

Freezing Breath. Big Chill exhales freezing air in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and its speed is halved until the end of its next turn. On a successful save, the creature takes half as much damage and its speed isn't reduced.

If a creature already affected by Freezing Breath fails this saving throw again, it becomes restrained in ice. A restrained creature can use its action to make a DC 17 Strength check, freeing itself on a success.

Bonus Actions

Intangibility. Big Chill becomes incorporeal until the start of his next turn. While incorporeal, he can move through creatures and objects as if they were difficult terrain and can use his Freezing Passage trait.

Description

Necrofriggian. Big Chill is a moth-like Necrofriggian capable of flight, cryokinesis, and becoming intangible. He can phase through solid matter and living creatures, leaving intense cold behind as he passes through them.

Big Chill excels at mobility, infiltration, battlefield control, and disabling enemies rather than relying solely on physical strength.

Big Chill is one of the Omnitrix's Ten Locked Forms.

AGundy05

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