Gargantuan Construct, Typically Chaotic Evil
AC 15 (Natural Armor)    Initiative +0 (10)
HP 232 (15d20 + 75)
Speed 10 ft., Swim 50 ft.
Mod Save
STR 26 +8 +13
DEX 10 +0 +0
CON 20 +5 +10
Mod Save
INT 5 −3 −3
WIS 16 +3 +3
CHA 7 −2 −2
Resistances Cold
Immunities Fire, Poison, Psychic, Bludgeoning damage from falling; Charmed, Poisoned
Senses Passive Perception 13
Languages None
CR 15 (XP 13,000; PB +5)
Traits

Cold Aura. At the end of each of the Brass Monkey's turns, each creature in a 5-foot Emanation originating from the Brass Monkey takes 13 (3d8) Cold damage.

Poor Lubricant. The Brass Monkey cannot take reactions.

Actions

Multiattack. The Brass Monkey makes two Cannon attacks or one Cannon Ball attack.

Cannon. Ranged Attack Roll: +6, range 600/2,400 ft. Hit: 44 (8d10) Bludgeoning damage.

Cannon Ball (Recharge 6). A The Brass Monkey uses a targeting laser to select a point it can see within 100 feet. At an initiative count of the Brass Monkey's initiative +5 the Brass Monkey throws itself up into the air and down onto that point. If the point is on land, the Brass Monkey's movement speed is then reduced to 0 for 2 rounds. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 110 (20d10) Bludgeoning damage. On failure resulting from a natural 1, the target is brought instantly to 0 hit points. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only. 

Bonus Actions

Maintenance (1/day). The Brass Monkey curls into a ball and gains +5 to its AC. While in this form, it automatically fails dexterity saving throws, attacks have advantage on it, takes no actions or movement, and regains 1d20+5 hit points at the start of each of its turns. Each creature that rolls a melee attack against the Brass Monkey takes 1d10 lightning damage. It stays in this form until fully healed or until 25 damage or more is dealt to it. If broken out the Brass Monkey is stunned until the end of its next turn.

Shriek (Recharge 6). All creatures within hearing distance of the Brass Monkey must succeed on a DC 17 Constitution saving throw or take 3d10 thunder damage.

Description

A terror hidden within the confines of simple maritime idiom: "cold enough to freeze the balls off a brass monkey." This monkey has no balls, but it will come to you just the same--from the lightless depths of trenches and the gleaming hoards of sunken treasure, it searches for vessels to send to Davy Jones' locker. No captain is safe. Watch for stranger tides, for dead men tell no tales. 

Habitat: CoastalUnderwater

Magikarp_Mann

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