Medium Humanoid, Lawful Neutral
Armor Class 14 Blighted Garments
Hit Points 21 (1d20 + 1)
Speed
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
16 (+3)
CHA
14 (+2)
Damage Resistances Cold
Damage Immunities Necrotic
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. 
Cantrips (at will): [Thorn Whip]
1st level (3 slots): [Entangle], [Beast Companion], [Blighted Grasp]

Actions

 

Blighted Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit:  (1d4  [Necrotic] damage.

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AceDragon28

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