Small Construct, Neutral Evil
Armor Class 16 Natural Wooden Armor
Hit Points 130 (10d12 + 70)
Speed ft.
STR
18 (+4)
DEX
21 (+5)
CON
13 (+1)
INT
19 (+4)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws DEX +10, WIS +10
Skills Perception +0
Damage Resistances Fire, Lightning, Psychic
Damage Immunities Thunder
Senses Darkvision, Passive Perception 17
Languages Can't Speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Soul Consumption

Spell casting. The Bobo is a 9-level spell caster. Its spell casting ability is dexterity (spell save DC 16, +9 to hit with spell attacks). The Bobo has following special spells prepared:
7th level: Consume soul: Bobo lunges and sucks soul out of target. The target is turned into a wooden doll and is unable to do anything except think. To reverse effects place victim in enchanted water.

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (2d6 + 3) piercing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Invisibility (Costs 1 Action). Creeps up on the party and tries to separate them. Noticing is a DC 17 Wisdom check. On a failed check Bobo attacks a random person in the party and attempts to use Consume Soul. Saving Throw is DC12 dexterity check. If avoided, Bobo runs off.

Description

The Bobo is a construct created to protect something.

Lair and Lair Actions

Bobo's lair is usually an abandoned mansion

If the Bobo dies, these effects fade over the course of 3 days. The lair slowly falls apart.

Habitat: Urban

MAXJensen

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