Large Construct (Human), Any Alignment
Armor Class 18 Natural Armor
Hit Points 170 (3d10)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws STR +12
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 120 ft, Passive Perception 12
Languages Understands the languages of its creator but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Unholy absorption. Whenever Brutus is subjected to poison or necrotic damage, it takes no damage and instead regains a number of hit points equal to the damage dealt.

Immutable Form. Brutus is immune to any spell or effect that would alter its form.

Magic Resistance. Brutus has advantage on saving throws against spells and other magical effects.

Magic Weapons. Brutus's weapon attacks are magical.

Actions

Multiattack. Brutus makes two melee attacks or two syringe attacks

Action Clever. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage and 5 (1d10) necrotic damage.

Action Syringe. Range Weapon Attack: +10 to hit, reach 60 ft., one target. Hit: 27 (1d8 + 7) Piercing damage. The creature must make a DC 16 Constitution saving throw, taking 20 (2d10) Necrotic damage healing Brutus for half. If the creature hits 0 hit points due to this effect  they die.

Description

Brutus was a powerful warrior in the Kingdom of Blight capable of taking down small battalions of well equipped well trained men. They said he could not be bested in combat, but when the plague took the kingdom he met his match.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

palama

Comments

Posts Quoted:
Reply
Clear All Quotes