Unholy absorption. Whenever Brutus is subjected to poison or necrotic damage, it takes no damage and instead regains a number of hit points equal to the damage dealt.
Immutable Form. Brutus is immune to any spell or effect that would alter its form.
Magic Resistance. Brutus has advantage on saving throws against spells and other magical effects.
Magic Weapons. Brutus's weapon attacks are magical.
Multiattack. Brutus makes two melee attacks or two syringe attacks
Action Clever. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage and 5 (1d10) necrotic damage.
Action Syringe. Range Weapon Attack: +10 to hit, reach 60 ft., one target. Hit: 27 (1d8 + 7) Piercing damage. The creature must make a DC 16 Constitution saving throw, taking 20 (2d10) Necrotic damage healing Brutus for half. If the creature hits 0 hit points due to this effect they die.
Description
Brutus was a powerful warrior in the Kingdom of Blight capable of taking down small battalions of well equipped well trained men. They said he could not be bested in combat, but when the plague took the kingdom he met his match.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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