Trait Name. Legendary resistance (6/day) if Araimdherthyatasha fails a saving through they/he can choose to succeed instead.
Celestial brilliance:if the Araimdherthyatasha is reduced to zero hit points or dies he instead refuses 600 hit points regains all expended legendary resistance,and unlocked "mythic actions" for the next hour.
Magic resistance:Araimdherthyatasha has advantage on saving throw against magic.
Limited magic immunity:Araimdherthyatasha has immunity to spells of the third level or lower.
regeneration:Araimdherthyatasha regains 50 hit points at the start of his turn.
Spellcasting. The Araimadherthytasha can innately cast time stop amd true resurrect(spell save DC 27) without requiring any material components his/their spellcasting ability is intelligence and he/they can cast meteor swarm amd wish once per day.
Action Name. Sword Slash: Melee weapon attack +18 to hit,reach 40 ft.,1 target. Hit 34 (4d12+9) slashing damage
Action Melee Attack. Stomp:Melee Weapon Attack: +#18 to hit, reach 10 ft., 1 target. Hit: 35 (5d10 + 9) bludgeoning damage
Action Ranged Attack. Divine blast:Ranged Weapon Attack: +19 to hit, range 400/520 ft., 1 target. Hit: 107 (16d12 + 10) radiant damage.
Legendary Actions:Araimdherthyatasha can take 5 legendary actions, each one can only be used at the end of another creature's turn and he regains his spent Legendary actions at the start of his/their turn
Multicolored flare (Costs 2 Actions). Araimdherthyatasha spits out multicolored flames at his opponent he rolls a d8 and on 1 (red flame) the target takes 8d8 fire damage,on 2 (orange flame) the target takes 8d8 acid damage,on 3 (yellow flame) the target takes 8d8 lighting damage,on 4 (green flame) the target takes 8d8 poison damage,on 5 (blue flame) the target takes 8d8 cold damage,on 6 (purple flame) the target takes 8d8 force damage,on 7 (pink flame) the target takes 8d8 psychic damage,on 8 (white (special)) Araimdherthyatasha must choose between dealing 8d8 radiant damage or hitting the target with 2 rays that deal half damage resolving any 8s.
For one hour after his/their celestial brilliance activates Araimdherthyatasha unlocks mythic actions that act the same as legendary actions.
Rush (Costs 3 Actions). Araimdherthyatasha can move up to double his/their speed than attack with his/their slash attack dealing an extra 1d10 cold damage to the target
Description
Araimdherthytasha is an Androgynous titanic celestial that emits a platinum-blue glow and has purple cosmic eyes. He/they has a kind and empathetic demeanor towards dragons and humanoids and exists outside of the material plane.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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