Spider Climb. The Araknos can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Araknos knows the exact location of any other creature in contact with the same web.
Web Walker. The Araknos ignores movement restrictions caused by webbing.
Multiattack- the Araknos makes 3 claw attacks and one bite attack
Claw. 9 -2d8 +4 slashing damage
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 ( 2d12+ 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 23 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Toxic Cloud (Recharge 5–6). Ranged Weapon Attack: 60ft range 30ft area. on a DC14 constitution check anyone in the cloud takes 22 5d10 poison damage or half on a successful saving throw and is paralyzed for 1 minute they can make the save again to remove the effect each round.
Description
To snare its prey, a Araknos spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. its massive size gives it clear advantage in most fights but when that fails its incredibly deadly poison more than makes up the difference.
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