Sluggish Stride: It cannot use the Dash action. Players dashing (60 ft/round) will outpace it with ease.
Reflective Plating: When a spell targeting only the creature misses or requires a saving throw that the creature passes, the spell ricochets harmlessly into to nearest wall or the ground. Players within 60 ft must make a saving throw.
Multiattack: Makes two attacks. one with its claw and one with its tail.
Heavy claws: Melee weapon attack +12 to hit, reach 5 ft., one target. Hit:29 (4d10 + 7) slashing damage.
Bludgeoning Tail: Melee Weapon attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 +7) bludgeoning damage. Target must succeed on a DC 19 Strength saving throw or be pushed 10 ft and knocked prone.
Description
The Behavioral Flaw: It doesn't hunt flesh; it consumes dense ores, gems, or magical salts. It attacks only if a party member carries raw mineral wealth or trespasses on its feeding grounds.
The Pacification: A player with a high Animal Handling (DC 18) can notice its sniffing behavior. Feeding it precious raw gems of rare minerals (worth 200+ GP) instantly shifts its demeanor from hostile to docile.
The Bond: Repeated feedings and gentle handling bind it to a single handler like a loyal, scaly bloodhound.
Senses: Darkvision 60 ft., Tremorsense 30ft.
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