Aura de Hambre. Las criaturas hostiles a 10 pies o menos tienen desventaja en las tiradas de salvación de Constitución contra veneno o enfermedad.
- Ataque Múltiple. Realiza tres ataques: dos de Mordisco y uno de Tentáculo, o dos de Tentáculo y uno de Mordisco.
- Mordisco. Ataque de arma cuerpo a cuerpo: +5 al impacto, alcance 5 ft., un objetivo. Impacto: 10 (2d6 + 3) de daño perforante más 7 (2d6) de daño ácido.
- Tentáculo de Agarre. Ataque de arma cuerpo a cuerpo: +5 al impacto, alcance 10 ft., un objetivo. Impacto: 8 (1d10 + 3) de daño contundente y el objetivo queda agarrado (CD 14). Mientras esté agarrado, el objetivo está restringido.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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