| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 18 | +4 | +6 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 22 | +6 | +8 |
| CHA | 6 | −2 | −2 |
Blind. The harpy is completely blind, relying on her hyper-advanced hearing.
Flock Flank. The harpy can flank with her sisters at any angle on a target, so long as they are both within melee range.
Flyby. When the harpy flies toward a target, attacks with a melee attack, and continues flying, she does not provoke attacks of opportunity.
Multiattack. The harpy makes two Shadow Scratch attacks or one Vicious Vocalization attack.
Shadow Scratch. Melee attack: +6, 5ft reach. Hit: 6 (1d4+4) Slashing and 10% Necrotic. CON save: DC 15. Failure: Target's max HP is reduced by the damage taken until they complete a long rest. Success: No effect.
Vicious Vocalization. Area Attack: 30ft cone. CON save: DC 16. Failure: 14 (4d4+4) Thunder damage and Deafened for one round. Success: No damage or deafening effect.
Frightening Fugue. Area Effect: 120ft emanation, concentration. WIS save: DC 16. Failure: Affected creatures become Frightened until the song ends or they succeed their saving throw. Success: No effect. Creatures repeat the saving throw at the beginning of each of their turns. Once a creature has succeeded a save against this, they cannot be affected by it for 24 hours.
Fly Away. When a creature hits the harpy with a melee attack, she may fly backward 15ft, imposing DISADV on opportunity attacks taken by all creatures due to this movement.
Description
A gaunt, crouching humanoid-avian hybrid perched on a twisted, dead branch. Her form is emaciated and sickly, with pale skin mottled by patches of purple-violet discoloration — like bruising or a magical corruption spreading across her flesh. Her most striking feature is a pair of glowing violet eyes set into a face partially obscured by a beaked, mask-like structure that fuses with her features, giving her an almost plague-doctor silhouette.
Her hair is long, dark, and matted, hanging in ragged, dripping strands mixed with jagged black feather-like spines that crown her head — as though her hair and plumage have begun to merge. Massive black-feathered wings extend from her back, oversized and tattered at the edges, dwarfing her thin frame.
Her lower legs terminate in large, clawed avian talons — dark, scaled, and gripping the branch with sharp black nails. The branch itself appears to be affected by her presence, with dark liquid dripping down it, suggesting decay or a corrupting aura that radiates from her.
Lair and Lair Actions
Percentage-based damage rounds down, like all over damage in DND, and is not affected by Critical Hits.
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