Large Construct, Unaligned
Armor Class 15 Natural armor
Hit Points 161 (18d10 + 54)
Speed 20 ft.
STR
24 (+7)
DEX
8 (-1)
CON
17 (+3)
INT
1 (-5)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Cold, Necrotic, Poison, Psychic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120ft, Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Cold aura. Each creature that moves within 20ft or starts their turn within 20ft of the black ice golem takes 6 (2d6) cold damage. 

Freezing body. A creature that touches the black ice golem or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage.

Ice Walk. The black ice golem can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Specific magic immunity. The black ice golem is immune to all cold and necromancy based spells and has advantage on saving throws against all types of magic except fire magic. 

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multi attack. The black ice golem makes two slam attacks. 

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 7) bludgeoning damage plus 6 (2d6) cold damage and the target's maximum hit points are reduced by the amount of cold damage taken. The black ice golem also heals 1/3rd of the hit points the target was reduced by. 

Ice shards (Recharges on 5/6). The black ice golem blasts out shards of ice in a 10ft radius around itself. Each creature within range must make a DC 17 Constitution saving throw or take 9 (3d6) cold damage and be blinded for 30 seconds. A creature who fails this save can remake the save at the end of their turn to rid themselves of the blindness. 

Description

This is a variation of the ice golem but made by northerners of the frozen expanse to take revenge for being exiled for their necromancer ways. These golems are brutal and uncaring like most but make it very obvious by purposely causing pain to those around them with their dangerously freezing body.  To own one of these great constructs of ice and hate one must openly embrace necromancy and the cold bitter hate that is revenge. 

To construct one of these requires a caster to have 5th level necromancy spells (at least 3 spells that can be cast at that level) and 3 spells of 5th level that deal with ice magic. The body requires 7.5 cubic feet of ice and the spirit of an undead to power it. 

Monster Tags: construct

Habitat: Arctic

drdeatheer

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