Large Construct, Lawful Evil
Armor Class 13 Inertial armor
Hit Points 96 (12d10 + 24)
Speed 20 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 120ft, Passive Perception 11
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mentally locked. The brain golem is immune and blocks all form of mind reading and telepathy used against it unless they are from mind flayers which it will always willingly allow. 

Inertial armor. The brain golem has a force barrier around it that acts like the mage armor spell. 

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage. 

Mind Blast (Recharge 5-6). The brain golem magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 13 Intelligence saving throw or take 13 (3d8 + 1) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A brain golem was an eight-foot-tall humanoid-shaped construct made entirely of brain tissue with a bud of an elder brain for a head. These creations existed only to serve an elder brain and its illithid community. They did not communicate in any way and only reacted to the telepathic orders of mind flayers, and could not attack any mind flayer.

Monster Tags: Mind Flayerconstruct

Habitat: Underdark

drdeatheer

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