Large Fiend (Devil), Lawful Evil
AC 21 (natural armor)    Initiative +8 (18)
HP 580 (40d10 + 360)
Speed 50 ft., Fly 150 ft.
Mod Save
STR 27 +8 +8
DEX 24 +7 +7
CON 28 +9 +9
Mod Save
INT 26 +8 +16
WIS 27 +8 +16
CHA 30 +10 +18
Skills Intimidation +18, Perception +16
Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Immunities Cold, Necrotic, Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft.; Passive Perception 26
Languages All, Telepathy 120 ft.
CR 26 (XP 90,000; PB +8)
Traits

Devil’s Sight. Magical darkness doesn’t impede Charlie’s darkvision.

Holy Weapons. Charlie’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 36 (8d8) radiant damage (included in the weapon attacks below).

Innate Spellcasting. Charlie’s innate spellcasting ability is Charisma (spell save DC 26). He can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), detect evil and good, fireball, invisibility (self only), wall of light

3/day each: blade barrier, dispel evil and good, finger of death

Legendary Resistance (3/Day). If Charlie fails a saving throw, he can choose to succeed instead.

Magic Resistance. Charlie has advantage on saving throws against spells and other magical effects.

Regeneration. Charlie regains 20 hit points at the start of her turn. If he takes piercing damage, this trait doesn’t function at the start of his next turn. Charlie dies only if he starts her turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Charlie attacks twice with his Fetus in Latin and once with [Tooltip Not Found]. He can substitute Horrid Smile for [Tooltip Not Found].

Fetus in Latin. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) piercing damage plus 36 (8d8) fire damage.

Counting or Not Counting Gang Violence (). Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage, or 19 (2d10 + 8) bludgeoning damage when used with two hands, plus 36 (8d8) radiant damage. In addition, the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

Horrid Smile (Recharge 5–6). Charlie smiles at one creature within 10 feet of him. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport. Charlie magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Bonus Actions

True Love Bond: Erika Kirk. Choose a creature to inflict Erika's Stop It upon for 1d4 rounds. Erika's Stop It: Player becomes Prone, restrained, and take 2d6 necrotic (2d6) damage every turn or every 30 minutes, whichever comes first. 

Reactions

Cuck Retreat. When attacked, roll a d6. {"diceNotation":"1d6","rollType":"recharge","rollAction":"Cuck Retreat"}. If above 2, Erika Kirk and J.D. Vance will swoop in and protect Charlie Kirk, reflecting all damage.

Legendary Actions

Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary actions at the start of her turn.

Erika's Immolating Gaze (Costs 2 Actions). Charlie commands Erika to turn her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.

Teleport. Charlie uses his Teleport action.

Description

Angel Born In Hell: A saint sent to the wrong place, back for blood.

Monster Tags: Devilfiend

Habitat: GrasslandPlanar (Nine Hells)Swamp

bluestargirl1

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