Fanatical Devotion. The Ash-Touched has advantage on saving throws against being frightened while within 30 feet of an ally wearing the Cracked Eye symbol.
Fire-Oil Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage plus 2 (1d4) fire damage.
Hurl Firepot (1/Short Rest). Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage to the target; each creature within 5 feet of the target must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) fire damage.
Design note: intentionally built as a swarming minion — use in groups of 3–4, not solo.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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