Medium Humanoid, Lawful Evil
Armor Class 12 Padded
Hit Points 12 (2d8 + 3)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fanatical Devotion. The Ash-Touched has advantage on saving throws against being frightened while within 30 feet of an ally wearing the Cracked Eye symbol.

Actions

Fire-Oil Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage plus 2 (1d4) fire damage.

Hurl Firepot (1/Short Rest). Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage to the target; each creature within 5 feet of the target must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) fire damage.

Design note: intentionally built as a swarming minion — use in groups of 3–4, not solo.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GibsSonOfGiblet

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