Medium Humanoid, Lawful Evil
Armor Class 13 Robe
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Senses Passive Perception 13
Languages Common, Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Cinderpriest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared:

  • Cantrips (at will): ember bolt (as sacred flame, but fire damage), guidance, resistance
  • 1st–3rd level: command, mage armor, scorching ray, chorus of embers (as spirit guardians, dealing fire damage and themed as a ring of chanting flame)
Actions

Emberstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 3 (1d6) fire damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GibsSonOfGiblet

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