Medium Construct, Lawful Neutral
Armor Class 16
Hit Points 60 (8d8 + 16)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws STR +5, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Gear 4 dwarven swords 2d6 slashing
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

dusty circuitry: on every turn it rolls a d6, on a 1 it is stunned for a turn as its wear and tear affects it

 

 

mythril alloy armor: resistant to all bludgeoningf, piercing and slashing
 
 
 
 
 
 
 
 
 
 
 
 
Actions

slash: 2d6 slashing damage, can be used 4 times per turn. 

rolling charge: rolls up into a ball and charges at an enemy up to 60ft away

sword launch: can launch one of its spears connected to a chain at a target up to 40 ft away dealing 2d6 piercing damage and a dc 16 strength check or the chain pulls the target back towards the legionnaire.

 
Bonus Actions

expell heat: each attack the clockwork legionare misses grants them one stack of heat. it can spend the stacks to shoot out steam in a 15 ft radius dealing 1d6 fire damage for each charge spent.

 
Reactions

alarm: if it reaches below 20 percent health it can prepare to activate its built in alarm. it is shifted to initiave to 1. if it is not killed before its next turn then it will send out an alarm and any units within a 500ft radius will be alerted.

 
Legendary Actions

 

 
Mythic Actions

 

 

Description

Enter a general description for your monster here.

 

Lair and Lair Actions

 

 

Monster Tags: construct

Jackthesly

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