dusty circuitry: on every turn it rolls a d6, on a 1 it is stunned for a turn as its wear and tear affects it
slash: 2d6 slashing damage, can be used 4 times per turn.
rolling charge: rolls up into a ball and charges at an enemy up to 60ft away
sword launch: can launch one of its spears connected to a chain at a target up to 40 ft away dealing 2d6 piercing damage and a dc 16 strength check or the chain pulls the target back towards the legionnaire.
expell heat: each attack the clockwork legionare misses grants them one stack of heat. it can spend the stacks to shoot out steam in a 15 ft radius dealing 1d6 fire damage for each charge spent.
alarm: if it reaches below 20 percent health it can prepare to activate its built in alarm. it is shifted to initiave to 1. if it is not killed before its next turn then it will send out an alarm and any units within a 500ft radius will be alerted.
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Lair and Lair Actions
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