Bite Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (1d12 + 5) [piercing damage ] damage action. 🔥🔥🔥 breath Ranged Attack. Ranged Weapon Attack: dex save dc 14 if success no damage if fail 3 d 10 fire damage range 20\40 ft Claw melee attack +5to hit reach 5 ft 1 target hit 9 (1d8) +5 slashing damage. Tail barb.+5 to hit reach 5ft 1 target 9 (1d8)slashing damage plus 8( 2d8) poison damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/8/2026 11:53:39 PM
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5
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0
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Coming Soon
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