Huge Dragon, Neutral
AC 20    Initiative +10 (20)
HP 340 (17d12 + 85)
Speed 60 ft., Burrow 80 ft.
Mod Save
STR 23 +6 +26
DEX 14 +2 +15
CON 21 +5 +25
Mod Save
INT 14 +2 +2
WIS 13 +1 +16
CHA 19 +4 +4
Skills Perception +11, Stealth +7
Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Acid; Paralyzed, Prone
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Common, Draconic
CR 28 (XP 120,000, or 13,000 in lair; PB +8)
Traits

Earth Glide

The dragon can burrow through nonmagical, unworked earth and stone without disturbing the material it moves through.

Stone-Plated Body

The dragon’s body is covered in extremely dense stone-like scales.

When the dragon takes bludgeoning, piercing, or slashing damage, it can use its reaction to reduce the damage by 10 (3d6).

Tremorsense

The dragon can detect and pinpoint creatures and objects touching the ground within 120 feet, even through solid stone.

Immovable

The dragon has advantage on Strength and Dexterity saving throws against effects that would knock it prone, push it, or move it against its will.

Actions

Multiattack

The Earth Dragon makes one Bite, two Claw attacks, and one Tail attack.

Bite

Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

Hit: 21 (2d12 + 8) piercing damage plus 7 (2d6) bludgeoning damage.

Claw

Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

Hit: 15 (2d6 + 8) slashing damage.

Tail

Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

Hit: 19 (2d10 + 8) bludgeoning damage.

The target must succeed on a DC 22 Strength saving throw or be pushed 15 feet and knocked prone.

Earth Breath — Recharge 5–6

The dragon inhales everything into in grinder like throat a 90-foot cone.

Each creature in the area must make a DC 22 Dexterity saving throw.

On a failed save, a creature takes:

63 (14d8) bludgeoning damage

and are drawn into its mouth.

On a successful save, the creature takes half damage and isn’t restrained.

A restrained creature can use its action to make a DC 22 Strength check, freeing itself on a success.The area covered by the breath becomes difficult terrain until cleared.

Bonus Actions

Burrow.

The dragon moves up to half its burrow speed without provoking opportunity attacks. It can emerge from the ground at any point during this movement.

 

Previous Versions

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hezekiahpatterson98

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