Tiny Beast, Unaligned
AC 13 Natural    Initiative +3 (13)
HP 15 (6d4)
Speed 15 ft., Fly 20 ft., Swim 5 ft.
Mod Save
STR 5 −3 −3
DEX 16 +3 +3
CON 10 +0 +0
Mod Save
INT 14 +2 +2
WIS 9 −1 −1
CHA 7 −2 −2
Skills Perception +3
Senses Passive Perception 13
Languages Common Understands but can't speak Understands common but can't speak
CR 2 (XP 450; PB +2)
Traits

Magical Resistance . Enter the description for your special trait.

Innate Spellcasting. The [chicken's] is a #-level spellcaster. Its spellcasting ability is [wisdom] (spell save DC 12, +2 to hit with spell attacks). The [chicken] can innately cast the following spells, requiring no material components.
Cantrips (at will): [Gust]
3/day: [Gust of wind]
1/day: [Feather Fall ]

Magic Mushroom. Upon the consumption of of the mushroom Myconis Luna (Moon Mushroom)The chicken begins to glow blue light for the next 24hrs , shedding dim blue light in a 5 -foot radius. While glowing the chicken has the ability cast the follwing spells:
Cantrips (at will): [Detect Magic ]
3/day: [Faerie Fire],[Ray of frost]

Actions

Multiattack. Enter the description for your action.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) [ Slashing type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TropicalNova

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