Large Humanoid, Chaotic Neutral
Armor Class 10 fur
Hit Points 60 (3d8 + 3)
Speed
STR
11 (+0)
DEX
8 (-1)
CON
10 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
13 (+1)
Damage Vulnerabilities Acid
Senses Passive Perception 3
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 3#-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): eldritch blast,Dancing lights
3rd level (# slots): wall of sand, Melf's minute meteors

Actions

slam-- 1d10

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

is a talking,walking hamster

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: UnderdarkUrban

Evanchin

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