AC
11
Initiative
+0 (10)
HP
26
(4d8 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 11 | +0 | +0 |
Actions
Multiattack. The guard makes two club attacks.
Club. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 5 (1d6 + 2) bludegeoning damage.
Heavy Crossbow. Ranged Attack Roll: +2 to hit, range 100/400 ft. Hit: 5 (1d10) Piercing damage.
Comments