Large Fey, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 85 (12d10 + 20)
Speed 30 ft.
STR
21 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +7, CON +6, INT +5
Skills Acrobatics +6, Deception +5, Perception +5, Stealth +9
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 15
Languages Common, Common Sign Language, Sylvan, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:

  • 3/day each: disguise self (including the form of a Medium humanoid), fog cloud

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin  doesn't have disadvantage on the attack roll.

Actions

Multiattack. The annis makes three attacks: one with her bite and two with her claws, or one with her bite and two with her shortsword.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Crushing Hug.Melee Weapon Attack:+8 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Annis hag assassins. You're welcome, Monika.

DThimbor

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