Maze (Once/day). The brass golem creates an effect identical to the maze spell against one designated target that is it's quarry.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Immunity. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
+3 Wounding axe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 13 (3d6 + 4) slashing damage and the target's speed is halved until the end of the brass golem's next turn.
Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) piercing damage and the target must make a DC 11 Strength saving throw or be knocked prone.
Description
Made of brass, these were created to fulfill one goal, set at the time of their creation, and wait with absolute patience until activated to perform this task. But these golems commonly used to hunt down a target of the creator's choice with very very efficient skill to boot.
Creating this golem costs 480 golds worth of brass and the spirit of a beast or Minotaur.
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