| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +8 |
| DEX | 11 | +0 | +0 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 16 | +3 | +6 |
| CHA | 9 | −1 | −1 |
Regeneration. The principle regains 7 hit points at the start of their turn if they aren’t [Tooltip Not Found].
Multiattack. The principle makes two Bash attacks or two Gutted Lash attacks.
Bash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15). While grappled in this way, the target is restrained.
Gutted Lash. Melee Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 27 (4d10 + 5) slashing damage, and the principle moves the target up to 15 feet horizontally.
Burst from the Earth (1/Day). The principle burrows under the Earth and reappears in an unoccupied space up to 60ft away.
Roots of the Mind. For 1 minute, the Corpse links to humanoids in a 20ft radius. All targets within the range muse make a DC 15 Wisdom saving throw. on a failed save, target takes 9 (2d8) psychic damage and is charmed until the end of their next turn. On a successful save, they take half as much damage and aren’t charmed.
Description
The horrifying result of mad experiments on bandits, mages and theives by various eldrich beings. Lurking in massive interspace dungeons, they consume trespassers, guard treasure and worship their horrifying masters.
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