Armor Class
12
Natural Armor
Hit Points
6
(1d4 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
17
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
3
(-4)
CHA
2
(-4)
Saving Throws
DEX +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Tremorsense 10ft, Passive Perception 7
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Swarm. This swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature
Actions
Overwhelm. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2). The target must succeed on a Dexterity saving throw (DC 14) or be knocked prone.
Terrify. One creature within 10 feet of the Corruption Swarm must succeed on a DC14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of its turn, with advantage if the swarm is more than 20 feet away. Only one creature can be under the effect of this ability at a time.
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