Armor Class
13
Natural Armor
Hit Points
14
(1d12 + 2)
Speed
45 ft.
STR
13
(+1)
DEX
15
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
Learns bonded paladin's racial language.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if the wolf's bonded paladin is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
A Celestial Dire Wolf, summoned by a paladin using Find Steed.
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