Large Humanoid, Chaotic Evil
AC 12 plate    Initiative +3 (13)
HP 23 (5d4 + 2)
Speed
Mod Save
STR 13 +1 +3
DEX 17 +3 +3
CON 16 +3 +3
Mod Save
INT 12 +1 +3
WIS 16 +3 +3
CHA 1 −5 −5
Vulnerabilities Bludgeoning
Immunities Frightened
Gear plate armor,shortblade.
Senses Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits

black.Wisdom saving throw:failure:this black elf takes 11(2d10) necrotic damage.Success: target takes 9 (1d12) necrotic damage 

Actions

shortblade.Melee weapon attack: +5 to hit, reach 5 ft., 1 target. Hit:9(2d6)slashing damage

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

brd_doom

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