| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Reactive Resistance. Using a reaction you can give Freddy resistance to the damage last received.
Multi Attack. The creature can attack a number of times equal to half the spell level used to Summon Freddy. Current number of attacks is 2.
Bonus Action Attack. Freddy can use the attack action with a bonus action command, causing Freddy to attack twice.
Helpful Friend. When you make an ability check using a skill in which you have proficiency while your familiar is within 5 feet of you, you gain Advantage on the check. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 [rollable](1d8 + 7);{"diceNotation":"1d8+7", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Force"}
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Comments