Medium Humanoid (Elf), Chaotic Evil
Armor Class 15 (Studded Leather)
Hit Points 42 (6d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
11 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Acrobatics +5, Athletics +5, Stealth +8
Senses Darkvision 60 ft , Passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The Blood Elf has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Blood Hunt. The Blood Elf has advantage on perception checks against any creature that doesn't have all its hit points.

Fey Ancestry. The Blood Elf has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Master Archer. The Blood Elf is a master of the way of the bow, gains additional +2 to hit and +2 damage

Actions

Multiattack: The Blood Elf may make two attacks with it's Long sword or longbow

Long Sword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) piercing damage. 

Longbow: Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit:  8 (1d8 + 5) piercing damage.

Description

The elves of Evermeet, twisted into a cruel imitation of what was once a proud and noble culture. These Blood elves have been changed into blood thirsty tribes of nomadic warriors that now seek to bring about destruction on all that stand in their way. Blindly following their leader, the Blood elves are masters of brutal combat

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2020 5:06:44 AM
47
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Coming Soon
StretchyBriefs

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